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'RintMe'

Read & Interact with Me

Designer(s):

Leda Demetriadou

Professor(s):

Harm van Essen

Year:

2024

Squad

'New Futures'

Report

Reflection

This research explores how ambient displays [1] can be designed to promote human-to-human interaction in semi-public spaces, rather than detract from it. The research aims to provide design guidelines for designing physical ambient displays that can act as conversation starters and foster connectedness between "known strangers" who visit frequently the same spaces. As humans we live and interact in diverse physical spaces, and through a range of information, we each construct a unique perception of these places. It should come as no surprise that the individuals we share these places with, whether they are friends, co-workers, or familiar strangers, greatly influence how we perceive them. Although we often see them but not directly interact with these “known strangers” [2] they have significant impact on us. Fostering interaction among strangers in semi-public spaces could positively impact the sense of community and the mood of the users. The research explores the patterns of beneficial but challenging interactions that are triggered by ambient displays, considering both design possibilities and challenges. The aim is to propose concerns and strategies that designers can use to generate such outcomes. Semi-public buildings typically promote community interactions, but declining public space interactions, exacerbated by social over-stimulation, pose challenges. Meaningful stranger interactions demand thoughtful integration of physical features into public space design, providing spaces for pause, seating, and reflection. This study started with a literature, semi-structured interviews and short ethnographic research to better understand information needs and interactions with "known strangers" [2] in semi-public settings. To explore possible interactions triggered from ambient displays, prototypes were then created and experimented in a lab setup, followed by semi-structured interviews.

Contribution to Development

This research helped me shift from a detached view of theory and practice to a hands-on exploration of how design can shape human interaction in semi-public spaces. Through ambient displays, ethnographic studies, lab experiments, and interviews, I learned how subtle, physical interfaces can support social dynamics in shared environments. It taught me to move from abstract user needs to real-world prototypes, combining research with making. This course directly influenced my Final Master Project, I saw the potential of ambient information systems to encourage interaction and developed that idea further based on the results of the study. It strengthened my identity as a designer who merges physical and digital design to create socially meaningful experiences and confirmed my direction toward designing for User and Society in impactful ways.

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References

[1] D. Vogel and R. Balakrishnan, “Interactive public ambient displays: transitioning from implicit to explicit, public to personal, interaction with multiple users,” in Proc. ACM Symp. on User Interface Software and Technology (UIST), 2004. [Online]. Available: https://api.semanticscholar.org/CorpusID:2378786

[2] E. Paulos and E. Goodman, “The familiar stranger: Anxiety, comfort, and play in public places,” in Proc. Conf. on Human Factors in Computing Systems, 2004, pp. 223–230. [Online]. Available: https://doi.org/10.1145/985692.985721

©2025 By Leda Demetriadou. Made during Industrial Design master's in TU/e for educational purposes

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